Stardew Valley is an incredible game not only for its gameplay but for the sociological impact it has within its choices. If you’re into video games, especially of this genre, you need to ignore this review and just go pick it up for $15 on Steam like right now. Seriously, don’t spoil yourself. This post contains spoilers for the game, obviously. However, I’ll try to give as few spoilers as possible, so expect some details to be rather vague.
I’ve had quite a few different types of history classes. Some of them are long, drawn out lectures with the teacher droning on and on about the economic expansion of colonial America for what seems like hours. Others have been interactive group-versus-group activities that fall just short of being games. Many, throughout Middle and High School, have been bubble worksheets, coloring books, and word searches. But, something crossed my mind a few days ago. With new advances in technology and design, and with entertainment seeming to merge with information…could a classroom environment be structured using video games?