Video games have come a long from being a niche hobby. Everyone’s a gamer from your older relative who’s platform of choice is Facebook, to perhaps sons, daughters and younger siblings that play Minecraft on the family computer. They have become a mainstream part of society as can be seen by the Pokemon Go phenomenon.
We oftentimes hear of historians archiving old documents onto a digital server, bloggers recording their thoughts on white screens, and news articles being published via social media. We use digital ‘encyclopedias’ like Wikipedia rather than opening actual books. Credible newspaper after newspaper have ditched the old fashioned art of publishing to save costs and increase viewers. In
If you’re in the public education system, then you’ve heard about (or have been forced to use) Kagan activities like Bloom’s Taxonomy Questions and the Fan-n-Pick Strategy – two methods to incite engagement through knowledge-based questions that we’ll be talking about today. I personally have a bias against Kaganist (clever pun, please love it) activities, but
For a company that is relatively famed in the handheld gaming industry, Nintendo has been so utterly turned off by mobile game platforms for the longest time. Pokemon GO is the first actual step Nintendo, the company of “innovation ahead of its time” has ever made. Yet this first step has been a very successful one, with Nintendo making $35 million within its first two weeks of launch.
Lasting from the late 1970s and pursuing into the 1980s, the videotape format war influenced the modern world through intense capitalistic competition between the models of consumer-level analog videocassettes and cassette recorders. The two sides? The Betamax and the Video Home System, commonly referred to as the VHS. It’s kind of amazing to think of this in a “historical” sense. But, it’s also how modern technology works. The VHS won this war, becoming the dominant home video format for a period of time, but ultimately it would become obsolete on its own terms.
Sid Meier’s Civilization series is a highly rated turn-based historical strategy game which allows one or more human players to compete against computer-controlled artificial intelligence in a race to expand from a small kingdom of just a few tiles to an enormous empire which spans the entire map. The goal is rather simple: each player will attempt to make their specially designed nation or ethnic group superior when comparative to the others and to win the game through different elements: from science and culture to domination and diplomatic skills.
I’m not happy with this. It’s not cool, it’s not hip, it’s not worth anything. It’s some fad that’s going to take the internet by storm and stay there to remain a sociological “slang” in our culture. I guarantee we’ll start seeing emoji quotes everywhere, because of the importance of finding loopholes in character limits mixing with pure and sheer laziness.
From cellular phones to personal computers, humanity is becoming dependent upon technology. Clunky encyclopedias are outdated within a year while the internet is updated constantly. Newspapers line bird cages and litter the streets while colorful apps alert us every hour on the hour. Less people are clocking in for the six o’clock news while more people get their news from more trustworthy social media applications. The way we get our information is steadily becoming less traditional and more technological!
The United States State Department recently attempted to “stay hip” while “informing the general public” through a string of incredibly awkward and rather offensive tweets on their social media platform. It almost seems as if an unpaid intern just decided to say “fuck it” and gave up his prestigious position ghostwriting the State Department’s Twitter account in order to send out awkward Spring Break tips. And when I say AWKWARD, I really mean AWKWARD.
While I don’t believe traditional retail is dying, I do believe it’s transforming. The buy-and-sell process is still very well seen even with big online dealers such as Amazon. Instant access is huge for customers. Accessability is huge. Why would anyone want to get in their car and drive somewhere when they can lounge around in their underwear and purchase the next Fifty Shades of Grey or whatever the general population has decided is “good fiction” from the luxury of their own home? Traditional retail is attempting to step into a world of convenience. The conventional store front is evolving into an online webpage.