Mrs. Marva Collins, a full-time substitute teacher in the “ghettos” of mid-1970s Chicago, found herself in a rather difficult decision when it came to how she could run her class. With rowdiness and pseudo-fights occurring in the hallways before the two minute and fifty second mark was even past, it’s obvious that the learning environment
I’ve had quite a few different types of history classes. Some of them are long, drawn out lectures with the teacher droning on and on about the economic expansion of colonial America for what seems like hours. Others have been interactive group-versus-group activities that fall just short of being games. Many, throughout Middle and High School, have been bubble worksheets, coloring books, and word searches. But, something crossed my mind a few days ago. With new advances in technology and design, and with entertainment seeming to merge with information…could a classroom environment be structured using video games?