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Joseph Kaminski

History, Sociology, & More

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September 22, 2017

gaming

Pokemon GO: Nintendo’s Gimmicks

For a company that is relatively famed in the handheld gaming industry, Nintendo has been so utterly turned off by mobile game platforms for the longest time. Pokemon GO is the first actual step Nintendo, the company of “innovation ahead of its time” has ever made. Yet this first step has been a very successful one, with Nintendo making $35 million within its first two weeks of launch.

Video Games in History Class?

I’ve had quite a few different types of history classes. Some of them are long, drawn out lectures with the teacher droning on and on about the economic expansion of colonial America for what seems like hours. Others have been interactive group-versus-group activities that fall just short of being games. Many, throughout Middle and High School, have been bubble worksheets, coloring books, and word searches. But, something crossed my mind a few days ago. With new advances in technology and design, and with entertainment seeming to merge with information…could a classroom environment be structured using video games?

The Establishment Video Game Industry

In modern America, the video game industry makes a whopping $22.41 billion dollars annually. The idea of entertainment, especially at our fingertips, has rapidly expanded into our everyday lives to create new advancements in technology, design, and (of course) corporate profits. With new platforms such as the mobile industry and ever-growing consoles taking control of the aspects of consumer entertainment, video games are becoming more and more prominent in our society. The video game industry has forced itself into our lives.