This past week, the National Football League (NFL) announced that all team members and league personnel on the field “shall stand and show respect for the flag” at the beginning of every game as the national Anthem plays. The new policy threatens to fine teams composed of players who decide to “disrespect” the flag by
How and when did vampires become synonymous with sexuality? Vampires became synonymous with sexuality as the folkloric ideologies of vampires merged with popular culture in the 20th and 21st centuries. The topic of “sexuality” had been present in certain strands of vamires in folkloric mentions (ie. certain vampires returning to ‘eat the breasts’ of female relatives in
From branded institutions to independent developers, the concept of serial lying in the form of overpromising and overhyping has been a huge part of the advertising and marketing strategies behind some of the biggest flops in the past few years. From Peter Molyneux’s repeated “pathological lying” and Ubisoft’s horrendous handling of “Watch Dogs” to the laughable failure resulting in Hello Games’ “No Man Sky”, the methods and guidelines of marketing within the industry need to be recreated. Or maybe developers need to learn to shut the hell up.
I’ve had quite a few different types of history classes. Some of them are long, drawn out lectures with the teacher droning on and on about the economic expansion of colonial America for what seems like hours. Others have been interactive group-versus-group activities that fall just short of being games. Many, throughout Middle and High School, have been bubble worksheets, coloring books, and word searches. But, something crossed my mind a few days ago. With new advances in technology and design, and with entertainment seeming to merge with information…could a classroom environment be structured using video games?
In modern America, the video game industry makes a whopping $22.41 billion dollars annually. The idea of entertainment, especially at our fingertips, has rapidly expanded into our everyday lives to create new advancements in technology, design, and (of course) corporate profits. With new platforms such as the mobile industry and ever-growing consoles taking control of the aspects of consumer entertainment, video games are becoming more and more prominent in our society. The video game industry has forced itself into our lives.