Zombies Ate My Neighbors is a typical run-and-gun video game that was developed by LucasArts for the Super NES and Sega Genesis consoles in 1993. The game featured both a single and a local multiplayer method of playing, in which players could take control of one or two fictional protagonists to rescue their no-named, pixelated
It is our primary goal, as members of a productive society, to interact with one another. It is a reaction within us – on a more psychological level – that is made up of one part emotional involvement and one part cognitive effort. This social interaction allows us to communicate with each other, to express
When two individuals go on a date, it is mutually assured that the objective of the interaction is most likely to enter the world of romance in some way, shape, or form. Immediate characteristics of the two individuals are immediately noticed by each other – are they significantly overweight, is their hair clean, etc. ‘Males’
The idea behind subjectivity in sociological research being invalid is supported by positivists; positivism is a specific philosophical and sociological perspective that states that positive knowledge is based on natural phenomena, and therefore interactive studies that include participants along with the researcher are invalid. Information must be interpreted through reason and logic, coming from derived
On June 4th, 1974, a baseball game between the Cleveland Indians and the Texas Rangers essentially proved that humankind has some pretty sad flaws in a rather hilarious way. The Major League Baseball’s Cleveland Indians, attempting to draw in as many fans as possible, thought it would be a great idea to hold a promotion
Video games have come a long from being a niche hobby. Everyone’s a gamer from your older relative who’s platform of choice is Facebook, to perhaps sons, daughters and younger siblings that play Minecraft on the family computer. They have become a mainstream part of society as can be seen by the Pokemon Go phenomenon.
From branded institutions to independent developers, the concept of serial lying in the form of overpromising and overhyping has been a huge part of the advertising and marketing strategies behind some of the biggest flops in the past few years. From Peter Molyneux’s repeated “pathological lying” and Ubisoft’s horrendous handling of “Watch Dogs” to the laughable failure resulting in Hello Games’ “No Man Sky”, the methods and guidelines of marketing within the industry need to be recreated. Or maybe developers need to learn to shut the hell up.
For centuries, marriage has been considered a necessary factor in society. One that creates a family unit to work in society while “training” the next generation – the married couples’ kids. We’ve seen multiple changes in social roles – especially in the so-called typical family unit – in the last few decades; thus, we’re seeing the social value of family change before our very eyes. Is being single psychologically better than being married?
If you think about it from an evolutionary standpoint, procrastination seems like a pretty terrible trait. Consider the nomadic tribes of primitive humans: Those early men and women who had to survive without WiFi and grocery stores. Imagine what would have happened to those early tribes if several well-endowed, good hunters decided “eh, we’ll chase the food down tomorrow morning.” They wouldn’t have survived. Humanity might have been delayed, even.
Introducing the hierarchy of religious beliefs, as basically defined by Crispian Jago. It’s fairly easy to read, with the most harmless at the bottom and the most harmful at the top. The hierarchy argues that an individual or institution cannot make their way up the pyramid without hitting all the levels below. It can be described, simply, as a ladder. Everyone, as individuals, or every collection of institutions, as a society, starts at the very bottom and will accordingly adjust towards the environment surrounding them and the emotions within them.